Visible Sounds

Side Projects

Projects outside of my main work line

Please see bio for career history

Dan Gregg

Dan Gregg is a Unity Software Engineer based in United Kingdom. Coming from a background in Computer Games Programming and IT, his work spans from Training Simulators, Synthetic Environments, Production Planning & Digital Twins.


Through taking the inherent personality and condition of a project into consideration, he creates powerful aesthetics that form a world of their own.


Dan always had a broad interest in all things related to audio. This ranges music and selecting bangers to play to a crowd of friends, to understanding and researching audio frequencies and how they can affect emotion. Outside of his main work flow Dan has a great interest in audio programming using C#.


See bio to learn more.